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Rule Of Engagement

Started by Drop - Management · 12/2/2025, 3:29:57 AM
Drop - Management
12/2/2025, 3:29:57 AM

Rule Of Engagement

Replies (1)

Drop - Management
12/2/2025, 3:30:06 AM

Rules of Engagement Faction Attacks Overview

Any time a member of your faction kills or downs another member of a rival faction, it’s considered a Faction Attack. These events are automatically logged and must follow the below guidelines to ensure fair and immersive roleplay.

Attack Types:

Deathmatching Attack: Any attack based purely on firearm use — shooting into the air, toward a rival, or within an active turf conflict.

Robbery Interaction: If a faction member robs another player (faction or civilian), it’s logged as an interaction with a 4-hour cooldown for your faction before robbing again.

Mutual Combat: When two or more factions engage each other at the same time during a heated RP situation (both sides involved — not one-sided aggression).

Attack Participation Limits

A maximum of 4 members can participate in an attack at once. (This limit does not apply when defending on your own turf or during Mutual Combat.)

The intentional kill limit per attack is 3 players. If more than 3 are killed unintentionally, the last person must be revived — no refunds or resets will be granted.

Solo attacks are not allowed. Even if done alone, it still counts as a faction attack.

Hostile Environment Rules

A hostile environment is created when a faction enters or provokes on another faction’s turf. Examples include:

Verbally dissing their set or members.

Chasing rivals on foot or by vehicle.

Spinning an opposing faction’s turf repeatedly to provoke.

Entering another set’s block heavily armed or masked without reason.

If your faction causes a hostile environment, the attack cooldown starts automatically.

You may not attack or provoke factions that are under probation unless they instigate (e.g., by dissing dead members or disrespecting turf).

Masks, Tog Names, and Identification

Wearing a mask on an opposing faction’s turf (or in public) makes you a valid target.

Tognames or visible indicators may be used for identification purposes when determining rival presence.

Probationary Phase

Newly approved factions are on a 12-day probation period. During this phase, they cannot initiate attacks — only defend.

Fist fights do not count as attacks during probation unless someone is downed or outside RP boundaries.

Once out of probation or Tier’d up, fights count as interactions, not attacks.

Conflict Escalation & Cooldowns

You must have at least five negative interactions with a rival faction before initiating a shootout. (This rule is void if gunfire has already been exchanged.)

A double attack is allowed only if the rival hasn’t slid back or retaliated within 72 hours.

Poor escalation — meaning there’s no build-up or proper IC reason for an attack — can lead to administrative punishment.

Engagement Protocol

You can engage if a rival enters your turf masked, fits a known description, or refuses RP.

Faction vehicles only may be used during attacks — no personal dealership cars, electric vehicles, or motorcycles (mopeds included).

Water or ocean escapes to avoid arrest or conflict are strictly prohibited (“Water Evading”).

Mutual Combat

When two factions with 5 or more members each meet and tension rises into a shootout, it’s classified as Mutual Combat. This includes:

Random meetups that escalate (e.g., at a gas station).

Planned interactions that turn violent (e.g., meeting at a mall). Note: Green zones and public RP hubs remain off-limits even during Mutual Combat.

Faction Tiers & Attack Limits

Tier 2 factions or higher may perform up to two attacks per day.

Brawls may include a maximum of 8 players per side (including allies).

Lingering or camping enemy turf is prohibited.

RP Standards & Restrictions

Attacks must escalate organically — no random shootouts.

Faction members not in the current scene cannot scout or spin enemy turf.

Public events (clubs, parties, server-advertised gatherings) are neutral grounds — no faction beefs or shootouts.

Metagaming (use of Discord, streams, or outside info) is strictly banned. Offenders risk faction strikes or disbandment.

Members must remain in-server for 30 minutes after an attack (both attackers and defenders).

Roleplay Expectations

You must develop your character fully before engaging in shootouts.

If you’re shot and don’t enter death script, you may RP injuries. If you do enter death script — it’s a Character Kill (CK).

Civilians can only participate if in an illegal civilian scheme with proper RP and proof of involvement.

Backdoor RP must be meaningful — revenge or conflict requires real in-character build-up, not “he killed my homie” one-liners.

Inventory looting is limited to visible items (clothes, shoes, jewelry). Must be done with proper /me and /do RP.

Reports & Evidence

All faction reports must be submitted within 48 hours of the incident.

Reports made for revenge or after a fair loss are invalid.

Shooter POVs (with sound) must be recorded via GeForce or AMD software and kept for 3 minutes before and after combat.

Factions may be punished for crosshair use, stream sniping, or playing to win.

General Conduct

Out-of-character (OOC) reactions during conflict will be punished. Handle issues after scenes via reports.

Public OOC toxicity or faction bashing = punishments or strikes.

Value your life — if you’re surrounded, cornered, or outnumbered, fear RP applies.

Factions found repeatedly provoking in green zones or using police distractions will receive strikes or closure.

Selling guns/drugs is prohibited while under an active faction report.

Additional Notes

You must wait at least 72 hours (3 days) after creating or joining a faction before engaging in your first attack. (This includes newly made characters)

Kidnapping + Robbing is allowed, but Kidnapping + Killing is not — that’s torture RP and must stay non-lethal.

If a report is open between factions, both sides must avoid further negative interactions until the verdict is finalized.

Unregistered firearms (not approved by Faction Management) may result in bans or faction strikes.

Players Level 7 and under who have not provoked a faction can only be PK’d, not CK’d.

Defensive Clause

You may shoot in imminent danger situations — for example:

A firearm is aimed directly at you.

A vehicle is attempting to ram you. These do not count as attacks and fall under self-defense discretion.

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